Lucid Mesh

Musings on software development, technology, and their interconnections with a programmer's everyday life

Playing with Gravity to Learn CUDA: Optimization

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The CUDA gravity simulator has reached the point where it has a simulation engine that can display a 1024-body simulation in real-time. ( C...

Playing with Gravity to Learn CUDA: An N-Body Simulation

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Now that we have a working simulation engine and a real-time display of a running simulation , it's time to see what we can do with thi...

Playing with Gravity to Learn CUDA: Simulation Display

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We're building a gravity simulation on a GPU using CUDA, and last time we actually got a working simulator running for a 2-body system ....

Playing with Gravity to Learn CUDA: A 2-Body Simulation

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In the last post of this series on learning CUDA through building a gravity simulation, we didn't actually do any CUDA. We focused on de...

Playing With Gravity to Learn CUDA: A Fundamental Force

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We started out this series on learning CUDA by diving in and writing a couple CUDA programs that we then got up and running on an nVidia gr...

Playing With Gravity to Learn CUDA: Hello, World

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I have been interested in CUDA for a long time, and while I've read a few books on CUDA, I have not actually gotten my hands dirty with ...

Exploring Monster Taming Mechanics in Final Fantasy XIII-2: Dogfooding

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This is it―the last post of this series on exploring the monster taming mechanics of Final Fantasy XIII-2 is finally here, and in it we'...
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