I have read a crap-ton of technical books, mostly on software, but some either more general or hardware related so I felt the need to generalize the genre to "technical" books. If you've been following my blog for the last year, you'll agree that especially recently, my reading rate has been arguably excessive. I'm reaching a point where I'd like to slow down and focus on some other things in my free time, but I'm also reflecting on all of the great and not-so-great tech books I've read. One of the defining factors in whether I think a tech book is excellent versus merely good is if I have the urge to read it again. (For anyone wondering, there is no distinction needed for the bad tech books.) This feeling might happen right after I finish it, or even while I'm reading it the first time. It also might take a while to percolate and rise back to the surface as a book I want to go back to. The bottom line is, a mark of a great tech book is that it's worth revisiting, so what follows is a list of tech books I've read that I thought were so great that I'm going to read them again.
Musings on software development, technology, and their interconnections with a programmer's everyday life
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Tech Book Face Off: Game Engine Black Book [Wolfenstein 3D Vs. Doom]
After all of the heavier reading I've been doing lately—machine learning, CUDA programming, fundamental Lisp programming, etc.—I wanted to kick back and read something a bit more relaxing and entertaining. Luckily, at just the right time a friend lent me a couple of books that promised to fit the bill perfectly: the Game Engine Black Books for Wolfenstein 3D and Doom, both by Fabien Sanglard. I grew up with these games, with them being my first and second PC FPS games. I played countless hours of these and other id Software games and other games that used id Software engines like Rise of the Triad, Heretic, and Hexen. I couldn't wait to dig into these books and see what was underneath the games that pleasantly wasted away the night hours of my youth.
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