Now that we have a working simulation engine and a real-time display of a running simulation, it's time to see what we can do with this gravity simulator we've been building in CUDA. We'll start off with a complete simulation of the solar system to see if we can get a reasonable multi-body system simulating correctly. Then we'll move on to filling up the 640 cores on my GeForce GTX 1050 card to make full use of the GPU and see where the base limits are for this simulator. This should be fun.